Project Kidney

GSND6250 Team Dumpling

Operation

[WASD] TO MOVE

[E] TO INTERACT with Boxs *You need to look at them, and come closer to them* 

Game Concept

For this scene, we are trying to make the player experience fear and tension. We induce fear in the player through the level design, the player finds himself in a foreign place filled with blood and finds out where they are through exploration and environmental storytelling. The player experiences fear due to his lack of abilities, and tension due to the time limits involved in solving the puzzles to ensure survival.

Pattern

Fear https://patternlanguageforgamedesign.com/PatternLibraryApp/PatternLibrary/1952

Tension https://patternlanguageforgamedesign.com/PatternLibraryApp/PatternLibrary/1941

Team Dumpling

Shams Behadili - 3D Artist

Yufeng Xie - Level Designer, Programmer

Jiani Wu - 3D Artist

Xiangxi Zhang - Level Design, Programmer

Download

Download
P2Level_Win.zip 51 MB

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