* Important * 

For better lighting, please play the Windows version 

For a better experience, please turn on the music

Project Emotion

GSND6250 Team Dumpling

Operation

[WASD] TO MOVE

Game Concept

In this scene, a character is in an abstract art installation called the “Museum of Insanity” where the character has to face some illusions to get out of the gallery. 

The main formal elements in the scene are sculptures, lamps, and stairs. The player will need to interact with the sculptures to solve the puzzle. The lamps will change colors to give hints to the player. The stairs are a passage between two spaces. Other formal elements are paintings, Exist signs, spotlights, etc. They are designed to either distract the player so that they will not realize they are deceived at first or to enhance the environmental design of the museum. As for the functional elements, there are mainly two. The first one is the lamp lights switching which are the key to solving the puzzle. The second one is a voice talking to mislead or lead the player to understand the gameplay.

Pattern

This is endless!!!
https://patternlanguageforgamedesign.com/PatternLibraryApp/PatternLibrary/1986

Team Dumpling

Shams Behadili - 3D Artist, SFX

Yufeng Xie - Programmer

Jiani Wu - 3D Artist, PM

Xiangxi Zhang - Programmer

Download

Download
P4Level_Win.zip 62 MB

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