GSND6250-Team Dumpling-Project Emotion 无尽展馆
* Important *
For better lighting, please play the Windows version
For a better experience, please turn on the music
Project Emotion
GSND6250 Team Dumpling
Operation
[WASD] TO MOVE
Game Concept
In this scene, a character is in an abstract art installation called the “Museum of Insanity” where the character has to face some illusions to get out of the gallery.
The main formal elements in the scene are sculptures, lamps, and stairs. The player will need to interact with the sculptures to solve the puzzle. The lamps will change colors to give hints to the player. The stairs are a passage between two spaces. Other formal elements are paintings, Exist signs, spotlights, etc. They are designed to either distract the player so that they will not realize they are deceived at first or to enhance the environmental design of the museum. As for the functional elements, there are mainly two. The first one is the lamp lights switching which are the key to solving the puzzle. The second one is a voice talking to mislead or lead the player to understand the gameplay.
Pattern
This is endless!!!
https://patternlanguageforgamedesign.com/PatternLibraryApp/PatternLibrary/1986
Team Dumpling
Shams Behadili - 3D Artist, SFX
Yufeng Xie - Programmer
Jiani Wu - 3D Artist, PM
Xiangxi Zhang - Programmer
Status | In development |
Platforms | HTML5, Windows |
Authors | Nickel Wu, SunnyManilaaa, CCUCI, XiangxiiZhang |
Made with | Unity |
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